/************************************************
*
*   filename:   battle.cpp
*   date:       11/27/09
*
*   Created by
*       Kassandra Kaplan
*
*   purpose:
*       class that controlls logic for battles
*
*   Revisions:
*       - 11/27/09
*           Created header
*           Created initial methods
*
*   copyright 2009 by
*       Cy Cook
*       Kassandra Kaplan
*       Blaise Millegan
*       Jason Stafford
*
************************************************/
#include "battles.h"

#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include <string>


using namespace std;


battles::battles()
{

}

bool battles::init()
{
    bool success = false;
    // set up enemy for battle
    return success;
}

bool battles::update(game_info * main_game)
{
    bool stop = false;

    return stop;
}
void battles::draw(SDL_Surface *screen, game_info * main_game)
{

    main_game->background->draw(screen);
    main_game->party_one->draw(screen);
    main_game->enemy_one->draw(screen);
    main_game->menu->draw(screen);

}
